Search found 4 matches

by chami
Wed May 08, 2013 2:37 pm
Forum: General Discussion
Topic: Disappointment
Replies: 33
Views: 12468

Re: Disappointment

I think FTL comparisons are inevitable... they are both Kickstarter funded starship management games that came out within a year of one another and appeal to many of the same people. If you read nearly any article on Star Command ( yesterday's punishing write up in Wired , for instance), they are g...
by chami
Wed May 08, 2013 9:27 am
Forum: Guides and Tips
Topic: New Player Tips
Replies: 24
Views: 35429

Re: New Player Tips

...like in FTL. Man, I'm seeing a lot of this! News flash, folks: this game isn't FTL. You can tell by the fact that it says "Star Command" on the title screen. I've also noticed that not a single member of my crew has had to jump over any rolling barrels during any mission. Because this game isn't...
by chami
Wed May 08, 2013 7:49 am
Forum: Guides and Tips
Topic: New Player Tips
Replies: 24
Views: 35429

Re: New Player Tips

The most important tip for new players: Your ship does not have health. This means that you can get your ship turned into swiss cheese, and as long as your captain and any essential crew members aren't dead, you're still in the game. This also means that you can make the game easy and more boring th...
by chami
Thu May 02, 2013 12:54 pm
Forum: Guides and Tips
Topic: New Player Tips
Replies: 24
Views: 35429

Re: New Player Tips

The engine room controls shield recharge rate, right? IIRC my shields weren't recharging when my engines were damaged. Also, what effect does having one crew member vs. two crew members have on rooms like the dodge room, shield boost, armory, and torpedo rooms? Does it make them recharge faster, gen...