Search found 6 matches
Search found 6 matches • Page 1 of 1
- Mon May 06, 2013 8:51 pm
- Forum: Suggestions
- Topic: Ship outline with damage indicator and additional ship info
- Replies: 2
- Views: 1065
I think there should be an indicator on a HUD that tells you if you have damage or not. The way some of the room models are made, you can't see behind them when they have a big gaping hole...it's by chance that my guys normally fix them
- Mon May 06, 2013 8:47 pm
- Forum: Suggestions
- Topic: Flashing fight screen problem for Epileptics?
- Replies: 8
- Views: 3551
I think big bold red letters flashing across your screen that say "PEW PEW PEW" would convey the message quite clearly.Zavier wrote:I'll add it to the report. Maybe they can add a on/off switch.
What would be a better fix then just turning it off?
I'll admit to being a coward, when you include a "sandbox" modeIkmalmn wrote:This is what they said on they twitter
"@StarCommandGame: We are discussing a pause button to help manage the chaos on your ship. We're going to call it the "coward" button."
- Mon May 06, 2013 8:43 pm
- Forum: Guides and Tips
- Topic: sorta used to it now..noob tips
- Replies: 0
- Views: 7055
Hey all, I posted recently with a frustrated review on the game. I've come back to admit that I have taken some more time to play, and I'm doing Muuuuuch better. Here are some tips for the noobs who have just come in: The first couple missions, concentrate on keeping 1 person in the weapons(red) roo...
This is confirmed to be used but they said that it is for newbies only All of us are newbies, btw Hat being said, I don't believe a pause option is for noobs, it is meant as a way to create your strategy during a fight. The game still remains a challenge, but it should definitely be an option to tu...
I'm 10mins into the first battle with the laser cannon, I just can't get the grasp of it. Frustrating since I haven't been able to get a single shot on. It's a pain to have to wait, please make this an optional mini-game. I was more into the idea of exploration and sandbox. I played with the plasma ...