Search found 52 matches
- Mon Jan 05, 2015 5:24 pm
- Forum: Ship Hulls
- Topic: some way to share our creations
- Replies: 5
- Views: 6746
Re: some way to share our creations
Looking great. Love seeing the creations. Next version of SCIENCE should open a lot of options.
- Sun Dec 21, 2014 9:24 am
- Forum: General Discussion
- Topic: Foodie
- Replies: 3
- Views: 1979
Re: Foodie
This is correct.
Food is going to be addressed in the next build (mid Jan) along with Energy, Stress and Social. It's very unintuitive and basically broken at the moment.
Food is going to be addressed in the next build (mid Jan) along with Energy, Stress and Social. It's very unintuitive and basically broken at the moment.
- Sun Dec 21, 2014 9:19 am
- Forum: PC Bugs & Technical Help
- Topic: How to play?
- Replies: 8
- Views: 3491
Re: How to play?
To explain our lack of a tutorial I want to cover some of the overarching goals of Galaxies. 1. Language free - we know we can't be completely language free, but one of our major goals is to move away from linear, pre-written stories. We felt like this was a major flaw in the original game; once you...
- Fri Dec 19, 2014 2:07 pm
- Forum: PC Bugs & Technical Help
- Topic: SendOwl Keys?
- Replies: 8
- Views: 3091
Re: SendOwl Keys?
Also - Let's Play away! You own that game and you helped make it possible.
- Fri Dec 19, 2014 2:05 pm
- Forum: PC Bugs & Technical Help
- Topic: SendOwl Keys?
- Replies: 8
- Views: 3091
Re: SendOwl Keys?
Yes! They are still going out. They will all be done in about 4 hours. Being cautious with the send.
- Fri Dec 19, 2014 1:45 pm
- Forum: General Discussion
- Topic: UPDATE ISSUED 12/19/2014
- Replies: 2
- Views: 3909
UPDATE ISSUED 12/19/2014
UPDATE: 1. We have sorted out who did and did not get an invite. The problem was the speed at which we uploaded the 7000+ names to SendOwl. For some reason some names stuck and some just didn't - it was random in nature so we are putting up everyone that wasn't on the initial list up. We will be doi...
- Thu Oct 31, 2013 9:27 am
- Forum: iOS/Android Technical Help
- Topic: iOS: Using plasma torpedo crashes the game back to OS
- Replies: 18
- Views: 4012
Re: iOS: Using plasma torpedo crashes the game back to OS
Noted - we're on it. Might use the emergency update for this one.
Thanks for the heads up!
Thanks for the heads up!
- Tue Jul 23, 2013 3:29 pm
- Forum: Game News
- Topic: IMPROVE IT: Ship-to-Ship Battles
- Replies: 96
- Views: 196706
Re: IMPROVE IT: Ship-to-Ship Battles
Something is starting to take shape a bit. Ideas that are good and will probably see the light of day in some way: Charging Lightwave Engines Somehow influenced by engineering, the slow charging engines (maybe 8 minutes or so) will give you the chance to a) escape battle and b) travel to new locatio...
- Sun Jul 21, 2013 12:44 pm
- Forum: Game News
- Topic: IMPROVE IT: Ship-to-Ship Battles
- Replies: 96
- Views: 196706
Re: IMPROVE IT: Ship-to-Ship Battles
I think RoboCaptain's longer comment hits the nail perfectly, it references my earlier post but in more detail. I still think that a luck generator needs to be added with more experienced crew increases the chance of a direct hit or more damage (Referenced by somebody else I believe) Maybe you have...
- Sat Jul 20, 2013 10:53 pm
- Forum: Suggestions
- Topic: (UI Improvement) Firing crew members?
- Replies: 7
- Views: 2861
Re: (UI Improvement) Firing crew members?
Ah! The ability to unassign at a full crew...interesting. Never considered that problem.Warthix wrote:To clarify, by firing crew members we mean being able to directly unassigned them when you have full crew assignments. Not kicking them off the ship.