Search found 17 matches
actually I hadn't even encountered the fireants when I took this, I was halfway through black hole level. I'd been trying the strategy of just having everyone in the weapons rooms, not bothering to repair the ship. The damages accumulated quickly lol.
- Wed May 22, 2013 5:41 pm
- Forum: Suggestions
- Topic: Morale and morality plus mechanised crew
- Replies: 4
- Views: 2148
yeah I would love to see the crew have emotions and fights and stuff lol... but that does seem a bit distant and would indeed have to be a star command 2 implementation...
sup, I like your thinking. I don't believe that having engineers and science officers making 3 robot things and such, I think those should remain separate from this ranking system. However, if they increased the crew cap but made it so that you had to have a commanding officer or something to recrui...
- Tue May 21, 2013 8:20 pm
- Forum: Other Bug Reporting
- Topic: Official Website Suggestions
- Replies: 2
- Views: 4950
On the main star command website, it would be nice if they had a link from the site to its forums. Also, if it could put in a link to the official game walkthrough, that would be nice, too. And what IS the official game walkthrough? I've wNted to contribute but there's multiple ones I'm seeing... lo...
- Tue May 21, 2013 7:56 pm
- Forum: General Discussion
- Topic: What's the name of your ship and captain?
- Replies: 88
- Views: 56982
I just use my last name for the captain name (but I put "Captain" in front of it, ie Captain Smith) But heres some ship names I've used or want to use: -Destroyer -Supernova -Prodigy -Dominator -Betsy -Prometheus -Hercules -Apollo 79 -Human Dreadnaught (doesnt actually fit) -MicariSucks -Satellite -...
how about, in this healing room, you generate a "study" token or somethin. Then, once you kill an enemy alien, you have a science officer study the species using that token. Then everytime you encounter that species in the future you know more about them and it is easier for your crew to kill them. ...