Search found 19 matches

by PegLegHeg
Tue Mar 03, 2015 8:44 pm
Forum: Mac/Linux Bugs & Technical Help
Topic: Alpha 3 Mac Bugs
Replies: 2
Views: 5371

Re: Alpha 3 Mac Bugs

Ok, so I must be missing something. I can not get crew to do ANYTHING. The only thing I have been able to accomplish with them is by clicking on them and repeatedly pounding the D key I was able to kill them. But I can't assign them, I can't get them to move, I can't issue and order of any sort. I r...
by PegLegHeg
Sat Feb 28, 2015 6:23 am
Forum: Mac/Linux Bugs & Technical Help
Topic: Alpha 3 Mac Bugs
Replies: 2
Views: 5371

Re: Alpha 3 Mac Bugs

I can not get my crew to move at all. Once they get hungry or tired they move on their own, but I could not assign them to anything or move them at all. Is there a set of instructions that give basic commands or anything? With a crew that will not respond to anything I can do anything.
by PegLegHeg
Wed Jul 17, 2013 8:27 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 197053

Re: IMPROVE IT: Ship-to-Ship Battles

Reporting this from another place: If the ship had a few more tactical options then the Aliens (and the player) could think outside the box more… for example what if you could actually do things from the bridge or engineering… like lock doors, or vent radiation… these would need to be last resort ty...
by PegLegHeg
Wed Jul 17, 2013 8:22 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 197053

Re: IMPROVE IT: Ship-to-Ship Battles

If mini games aren't off the table, perhaps you could alter them a bit... For example instead of just having a "hit the mark" mini game, perhaps you coul have a "vs ai" mini game. So you assign one of your engineers or science officers to jam their sensors, or scramble their transporters... And what...
by PegLegHeg
Wed Jul 17, 2013 3:10 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 197053

Re: IMPROVE IT: Ship-to-Ship Battles

What if engineers could offer temporary boosts to the production of particular weapons? For example maybe having an option in the engine room in which multiple engineers could combine to re-route power from Shields (slowing down Token production) or dodge (slowing down token production) in order to ...
by PegLegHeg
Sun Jun 16, 2013 3:45 pm
Forum: General Discussion
Topic: ***Away Mission Ideas***
Replies: 44
Views: 23616

Re: ***Away Mission Ideas***

What about missions that aren't so noble... like maybe the captain could be approached by someone asking him to plant something in a building, that would allow them to keep an eye on a particular planet... like a galactic bug... leads to a moral dilemma. or perhaps they could go set some slaves free...
by PegLegHeg
Sun Jun 16, 2013 3:08 pm
Forum: Suggestions
Topic: Pirates
Replies: 16
Views: 5368

Re: Pirates

love that drawing! That'd be cool.
by PegLegHeg
Mon Jun 03, 2013 8:21 pm
Forum: Suggestions
Topic: IMPROVE IT: Alien Tactics
Replies: 80
Views: 63277

Re: IMPROVE IT: Alien Tactics

I guess I failed to connect the dots, but the way this would plug into Alien tactics is that if a boarding party has engineers, they could be REALLY dangerous... I mean sure, the 4- armed ant can throw you around, but watch the nerdy little any in the yellow husk, I mean shirt detonate a torpedo and...
by PegLegHeg
Mon Jun 03, 2013 6:11 am
Forum: Suggestions
Topic: IMPROVE IT: Alien Tactics
Replies: 80
Views: 63277

Re: IMPROVE IT: Alien Tactics

If the transporter were a mini game it could be similar to the laser cannon game with the dot rotating around a circle. What would be cool would be if: 1. The number of circles with dots spinning is directly related to the number of people / things you are trying to transport. So if you're transport...
by PegLegHeg
Sun Jun 02, 2013 11:34 pm
Forum: Suggestions
Topic: IMPROVE IT: Alien Tactics
Replies: 80
Views: 63277

Re: IMPROVE IT: Alien Tactics

If the ship had a few more tactical options then the Aliens (and the player) could think outside the box more… for example what if you could actually do things from the bridge or engineering… like lock doors, or vent radiation… these would need to be last resort type options, but they could be accom...