Search found 16 matches

by Tyler1776
Sun Jun 09, 2013 5:04 pm
Forum: Suggestions
Topic: Some Ideas
Replies: 11
Views: 3254

Re: Some Ideas

FIGHTERS so number 1 is with out a doubt my favorite, and I predict that they may be incorporated in the 'large' ships, witch I am more and more exited for. The question is how will they work? FIRST POSSIBILITY They may act as a bombing run squad, acting as any other weapon that charges, with a mini...
by Tyler1776
Sun Jun 09, 2013 4:30 pm
Forum: Suggestions
Topic: Special Superweapon
Replies: 5
Views: 1570

Re: Special Superweapon

Based on complete speculation, I do believe later versions will have such features if not should! There's nothing I can recall that's been said about any functionality like this. It's an interesting idea but a "ZOMG WIN BATTLE" button guts the strategizing and franticness to a large degree. Superwe...
by Tyler1776
Sun Jun 09, 2013 11:40 am
Forum: Suggestions
Topic: IMPROVE IT: Alien Tactics
Replies: 80
Views: 61525

Re: IMPROVE IT: Alien Tactics

STEAM PUNK

On a purely design note, I think it would be quite entertaining to see an alien spicies using steam punk technology in ships, weapons, and clothing. It would certainly expand the 'alien cultural viriety'.

Just something to pounder
by Tyler1776
Sun Jun 09, 2013 11:34 am
Forum: Suggestions
Topic: Special Superweapon
Replies: 5
Views: 1570

Re: Special Superweapon

Based on complete speculation, I do believe later versions will have such features if not should! As we are still awaiting the 'large' ships to come into the game, witch will most Likly house such rooms, it may be wise to get more detailed suggestions in now.
by Tyler1776
Sat Jun 08, 2013 6:38 pm
Forum: Suggestions
Topic: IMPROVE IT: UI/UX Revisions
Replies: 112
Views: 58349

Re: IMPROVE IT: UI/UX Revisions

SHIP STATIUS *sorry if I'm bringing up anything that's allready been discused but I'm not reading 5 pages of blog to see if it has. As far as damage, efficiency, and population are concerned, you could create a new menu that would give a blueprint layout of the ship, high lighting areas of interest,...
by Tyler1776
Sat Jun 08, 2013 6:22 pm
Forum: Suggestions
Topic: (Hopefully) simple ideas!
Replies: 11
Views: 2991

Re: (Hopefully) simple ideas!

TOKEN ORGANIZATION All I want here is a system that will keep the tokens looking nice and neat. And by that I mean, each token type has its own row. And I'd appreciate a few more slots on a horazontial 'scroll' type page. Second, please keep the ammo on a second page so I don't have to search for it...
by Tyler1776
Sat Jun 08, 2013 2:06 pm
Forum: Suggestions
Topic: IMPROVE IT: Alien Tactics
Replies: 80
Views: 61525

Re: IMPROVE IT: Alien Tactics

TELEPORTATION

Not sure if anyone mentioned it yet, but what if the invaders teleported inside your ship from one room to anouther, forcing you to scramble your tactical crew to a new location, and kill them before they teleport again.
by Tyler1776
Sat Jun 08, 2013 2:01 pm
Forum: Suggestions
Topic: (Hopefully) simple ideas!
Replies: 11
Views: 2991

Re: (Hopefully) simple ideas!

DISABLED EQUIPMENT

this mod would disable damaged rooms inside your ship, requiring they be repaired before they may be used.

Nothing wild about this idea
by Tyler1776
Sat Jun 08, 2013 10:59 am
Forum: Suggestions
Topic: (Hopefully) simple ideas!
Replies: 11
Views: 2991

Re: (Hopefully) simple ideas!

EXPLORATION The definition of witch could be defined as "uncovering the unknown" we'll that's great, but it would take a LOT of work to draw up, name and place all those planets and stars not to mention fill them with life! What I propose in this department is a sort of... Maze if you will. Perhaps ...
by Tyler1776
Fri Jun 07, 2013 6:54 pm
Forum: Suggestions
Topic: (Hopefully) simple ideas!
Replies: 11
Views: 2991

Re: (Hopefully) simple ideas!

COUNTER INVASION Although I have a feeling this is going to come on its own regardless I feel it may be important to bring it up. This would require the creation of a new armory type room, witch would need ammo and be usable on the "combat toolbar". The room would build drones and once activated wou...