Search found 6 matches

by lewis-brooks
Thu Aug 01, 2013 3:47 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 198765

Re: IMPROVE IT: Ship-to-Ship Battles

So any idea who and when we can test these ideas out?
by lewis-brooks
Sun Jul 21, 2013 4:02 am
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 198765

Re: IMPROVE IT: Ship-to-Ship Battles

I think RoboCaptain's longer comment hits the nail perfectly, it references my earlier post but in more detail. I still think that a luck generator needs to be added with more experienced crew increases the chance of a direct hit or more damage (Referenced by somebody else I believe)
by lewis-brooks
Thu Jul 18, 2013 3:42 am
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 198765

Re: IMPROVE IT: Ship-to-Ship Battles

Spacecommander wrote:How about a luck based system were you still make the tokens but there is no mini game but there are % the guns will miss but you can improve the accuracy by upgrading the room
Not a bad idea, merge your post with mine about targeting sub systems with a luck based system would be great
by lewis-brooks
Wed Jul 17, 2013 3:36 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 198765

Re: IMPROVE IT: Ship-to-Ship Battles

Suppose in simple terms if the engine room is damaged your mobility decreases meaning you become more septable to increased weapons lockon, ability to evade weapons fire has been decreased until the room has been repaired. Possibility of shield/power drain to other systems? Damage to the weapons roo...
by lewis-brooks
Wed Jul 17, 2013 3:23 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 198765

Re: IMPROVE IT: Ship-to-Ship Battles

Just thought of perhaps a wildcard attack, boarding party who have the ability to disable a random sub system of the enemy ship?
by lewis-brooks
Wed Jul 17, 2013 3:20 pm
Forum: Game News
Topic: IMPROVE IT: Ship-to-Ship Battles
Replies: 96
Views: 198765

Re: IMPROVE IT: Ship-to-Ship Battles

What about the ability for an offensive attack to allow the player to specify a enemy system? Attack the engines makes a ship slower, giving the player an speed advantage Attack sensors makes the enemy ship have a disadvantage in locking weapons on the player ship ATtack weapons makes the enemy ship...