PC version (Different planet types)

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danznl84
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Location: Texas Deep South Texas

PC version (Different planet types)

Post by danznl84 » Fri Aug 22, 2014 3:02 am

The planets should consist of different terrains and dangers.
If theres variety it makes the game more fun and enjoyable.

Types of planets:

Rocky/sand-native species, kordor aliens (small body with a big brain exposed greyblue skin, big eyes, - traders and non violent- desert mites, a bug that attacks in packs and feast on metal and flesh.

Forest- native species pharolines- cat face humanoid bodies, experts in war, love to trade and are defensive against attackers- corteks a breed of aliens who have no understanding and eat flesh for a leaving (human body- shorf- and onehuge eye- and sharp teeth

swamps- moisture, ponds, and lots of jungle, need a hovercraft to travel around in planet, native species -humans- swamp eaters ( fish face, like the green monster from the lake horrod stories and movies) randomly appear in the water and take people down to the water to feast on them- mineral: plutonium, argon gas.

Lava/fire

Under water -native species Squitos humanoid with squid face and tentcle mustages. Extrmely territorial, hate outsiders- the kraken a giant squid that attacks under water bases- mineral under water oil and ore.

Astroid: rocky surface, extremely dangerous due to possible astroid collision on surface - mineral titanium

A planet like (cloud city) with no floor just clouds. - tourist place to make a base and attract tourists, inside base you can produce stuff.


I could post more buts its 4:02 am in Texas

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stevetranby
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Re: PC version (Different planet types)

Post by stevetranby » Wed Jan 07, 2015 3:48 pm

Love the ideas. Check out http://starcommandgalaxies.com/ and hopefully we covered most of your planet types currently as completed tile art assets that will make their way into the game eventually.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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