PC Bug- Captain Creator

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Tailor
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PC Bug- Captain Creator

Post by Tailor » Tue Feb 03, 2015 5:31 pm

I'm assuming the InputBox for name is temporary so I'll let that slide.
The left-right arrows do not wrap from beginning/end of options on the first captain creator screen.
e.g. if set to "Female", clicking left does nothing. If set to "Male", clicking right does nothing.
It works fine on the uniform and ship selection screens.

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Re: PC Bug- Captain Creator

Post by stevetranby » Tue Feb 03, 2015 9:37 pm

Thanks, fix ready for next build.
"I see dead codes, and create instances of Deja-vu in the galaxy."
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Re: PC Bug- Captain Creator

Post by Tailor » Wed Feb 04, 2015 12:32 am

Played a few hours now and have a dozen more. Problems with tooltips, crashes, mission failure states, screen position when assigning crew, etc.

Is there a thread with a big list already or should I just post them separately?

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Re: PC Bug- Captain Creator

Post by stevetranby » Wed Feb 04, 2015 12:51 am

No list yet, we'll compile a list in a sticky thread, or on our website, or sync up on both. Thanks for testing. Feel free to post them here in this thread for now. I just pushed up a new build 12030 fixing mostly initial menus, and UI. Next on the list will be testing each mission and their issues, appreciate any and all notes or feedback.

Edit: didn't mean to post just yet, builds are building, will update here when 12030 is ready.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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Tailor
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Re: PC Bug- Captain Creator

Post by Tailor » Wed Feb 04, 2015 10:19 am

Things noticed in first attempted play-through on beginner. Version: 1.2.29.1

Tooltips/Tutorial section:
Most of the green rectangle tooltips are empty. A few of them would show "Click Here" onMouseDown.

Build Tactical room suggestion:
-On Aldrin class, tooltip pointing to a room that can't be a tactical room
-On Armstrong class, the first "build rooms" tooltip had you building a laser cannon (it's the first on the list and you scroll left once then right once before it tells you to build) and you don't have enough red tokens left for another tactical room

Clicked bridge info button instead of going to nav screen
-nothing in that screen responded to clicks [Alt+F4]

"we have enough rooms and crew for now", but there are no crew, just the captain...might be on purpose.

Nav screen "Confirm travel" tooltip arrow pointing at a button that's not there
-everything else is non responsive

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Tailor
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Re: PC Bug- Captain Creator

Post by Tailor » Wed Feb 04, 2015 10:19 am

General Play:

On beginner, in most fights, opposing ship never fires. Since my shields never go down, they never teleport anyone either.

When assigning crew, if I had to move the view to see the room I'm assigning to, the screen focus will often lurch in a random direction a long distance out of the ship.
-I took to playing with view zoomed out enough to see the whole ship (a thing you can do on a PC)

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Re: PC Bug- Captain Creator

Post by Tailor » Wed Feb 04, 2015 10:26 am

Specific Missions
After victory at Uranus, travel to Saturn and ... no mission.

Diemos
-Traveled to first coordinates, countdown started, but never got message about detecting the medical scout
--reloaded and tried again, mission continued as expected

Lazarus
-After conversations, ship is damaged by cannon, but zombies never beam aboard
-Always get "game over" right before clock runs out.

Drib
-Crash during conversation with other captain
--sounds exactly like a crash in another thread (search for 'Drib crash') that was fixed

Ganymede
-Occasional crash after "moving into range"
-Occasionally after battle starts
-Didn't make it all the way through without crashing in four tries

I'll try to take more notes when Windows offers to send a crash report. Sometimes those are not terribly useful (StackHash_0a9e) and sometimes they are (libcocos2d.dll)

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Re: PC Bug- Captain Creator

Post by stevetranby » Wed Feb 04, 2015 10:57 am

Thanks for all of these, appreciate it.
"I see dead codes, and create instances of Deja-vu in the galaxy."
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Re: PC Bug- Captain Creator

Post by Tailor » Wed Feb 04, 2015 4:44 pm

Updates:
Drib crash is in libcocos2d.dll
Lazarus Game over is because I can't repair the ship fast enough. Red bar goes down and 6 engineers can't put out fires fast enough.
Ganymede crash is in StarCommand.exe and seems to coincide with teleporting (either the first guy or a later boarding party)

Also:
"Fighter Jets" room does not have a picture. Room stays "empty" (black) after purchase and has the laser icon. Only one upgrade available. Shoots like a laser too so definitely not worth the two extra tokens.

No visual indication (flash/change/etc) when weapon (or shield or dodge) tokens are full

On nav screen, left/right arrows are still present (and active) during "are you sure you want to travel to ____" message. Changing destination in background DOES change where you actually travel.

Unassigned (white shirt) crew in "rebel" outfits have no walking animation.

Venus - Midorians who beam over (except princess) are invisible

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Re: PC Bug- Captain Creator

Post by stevetranby » Thu Feb 05, 2015 4:25 am

Already tried a few missions out on Mac and found no issues, so I'll have to boot up the Win32 test PC and start up the game with debugger attached on Windows next. Most tutorial issues should be fixed or improved, at least for the success path as we've added new UI and have to go through and make sure input is disabled on all that of the tutorial objective. Fixed some issues on nav screen as well as weapon flash. Save uniform type now (we may offer option to change uniform type mid-game).

With the core engine upgrade and moving from XML to JSON there is bound to be some old issues resurfacing, but hopefully they're simple fixes as we inch forward. I've saved all your report items onto our master todo list.

Posted up a new build 12030 as well, and if you want to continue testing please feel free to wait a few builds between testing while we work on fixes.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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