Community Suggestion Mega Thread

If only we could hear you scream in space.
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zephyr12456
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Re: Community Suggestion Mega Thread

Post by zephyr12456 » Tue Mar 11, 2014 11:46 am

i suggest putting up space docks on larger ships(if you'll be putting one), for massive space battle, and also more crews for every room...(cuz its kinda lonely :c) specially on the armory....also put quarters for more soldiers...
also planetary exploration, explore and conquer, build base, gather resources and defend it...sumthin liek that...
or put mini games like, zombies, defend the homeland, invade, defend, etc.... (I know that was kinda hard to do, sorry)
more mobs, planets, galaxies, ships, etc....hehe...
and oh btw, i do concept arts and i can help.... :3 (is there a pc version?)

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Zavier
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Re: Community Suggestion Mega Thread

Post by Zavier » Tue Mar 11, 2014 12:07 pm

You are free to draw anything you like and post you ideas in that form here!

They are working on a PC version but that is the most I can say.

-Zavier
I am a volunteer player and do not work for War Balloon

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InCaecusDuxDucis
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Re: Community Suggestion Mega Thread

Post by InCaecusDuxDucis » Thu Mar 13, 2014 10:52 am

I wonder if there could be a PvP aspect to the game where you could test you ship against others eventually it would come to raw skill but I like the idea
May fortune be on your side InCaecusDuxDucis...
It's latin because Rome was an awsome empire.

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Avamander
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Re: Community Suggestion Mega Thread

Post by Avamander » Sat Aug 16, 2014 2:13 pm

I wish it has as much planets and aliens as Starflight. Some features from RTL, like camera room, door room, shield generator room, drones, robots, room sealing, boarding enemy ship and so on. I also wish that star command had the ability to co-op. Like 2-4 players control te same ship, every person has a task to deal with. Also PLEASE make it possible to sabotage my own ship. I want to break holes into the hull near the dam teleportation points.
Last edited by Avamander on Sat Aug 16, 2014 2:16 pm, edited 1 time in total.

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Avamander
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Re: Community Suggestion Mega Thread

Post by Avamander » Sat Aug 16, 2014 2:15 pm

lordgibson wrote:note i have not read the entire post so I'm sorry if i am repeating ideas
CREW NEEDS

there should be a crew quarters. where your crew can rest. not all crew need to rest at once but if your crew doesn't rest they will slowly lose effectiveness over time and eventually die

canteen. pretty much the same thing except with food

family. your crew will want to visit their families on their home worlds

there will of course need to be slightly bigger ships for this

planetary landings you should be able to land on planets

more weapons yes more ship weapons but also more crew weapons maybe conventional (bullet) weapons automatic weapons and "shotgun" weapons

upgrading the size of your ship without having to replace it and restart the storyline

dodge animation. also dodging should knock down some people on the ship friendly or hostile

lock down lock certain doors and make them barricades

more crew capacity the ability to have red shirt crew without having to assign them to a room this will be useful for boarding parties

more ideas coming soon?
Ships have inertial dampeners, noone falls when the ship manouvers.

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kojaq
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Re: Community Suggestion Mega Thread

Post by kojaq » Fri Sep 25, 2015 7:20 am

Bring in the Juggernauts! Where are the heavy hull ships?

Then, how about a random mission creator? There seem to be a lot of planets you can't visit. How about using some of them for a random side mission generator in the game? Bring <item1> to <planet2> through <jump1> after surviving <trap> or <treachery> or <whatever> on <jump2>.
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