New room: Robotics bay

If only we could hear you scream in space.
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Han
Space Cadet
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Joined: Wed Jun 19, 2013 10:58 am

New room: Robotics bay

Post by Han » Thu Jun 20, 2013 10:12 pm

So this room I came up with would be an engineering room with a big robot in the center. He would require ammo tokens to activate for like 30 sec and you could move him around your ship. Some benefits of his:
- Magnetic feet so can fix wall breaches
- Tank in fights
- Exceptional Engineer
- Regenerates health outside of battle
- Has week melee attack that knocks down foes

His name will be Jarvis and here are his upgrades:

Defensive capabilities override:
Sacrifices Jarvis to create a super sentry turret that is pretty good. Cannot change back to normal form after activation.

Titanium detrilium hypercooliflyon padded armor:
allows Jarvis to survive longer and now has more life.

Fulton automatic generator:
Ammo tokens 20% faster

Thanks for reading and leave a comment! :D
Shoot for the limbs!

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kingposiedon
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Joined: Sun May 26, 2013 12:48 am
Location: Tarsus,Cranus 56 kopld street

Re: New room: Robotics bay

Post by kingposiedon » Fri Jun 21, 2013 9:10 pm

That is a very interesting idea!
I think the main idea about Jarvis in the centre of the room it sounds interesting ;)
Why don't you just let me put your brain in a glass bowl i mean its not like the end of the world!
(Only one reported case of fish in a Cortex's glass bowl it touched the brain dead.)

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jpcoombs
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Re: New room: Robotics bay

Post by jpcoombs » Sat Jul 20, 2013 8:42 pm

An Android room is something we have discussed. It ended up being turrets (additional crew that can attack essentially) but it is something we would love to come back to.
Founder, Warballoon
www.starcommandgame.com
@starcommandgame

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