Crash After Pip Battle

Technical issues and bugs for the mobile version.
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Beppe
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Re: Crash After Pip Battle

Post by Beppe » Sun Feb 15, 2015 4:24 am

Hi, 

I'm also having the same problem, at the end of all battle the game freezes.

On a OnePlus One
Android 4.4.4

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Maltose
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Re: Crash After Pip Battle

Post by Maltose » Sat Mar 21, 2015 5:20 pm

Same problem, also on the OnePlus One using cyanogen. both routes (allow the teleport, don't allow the teleport) result in a freeze at the end of the battle, in the same spot as the earlier screenshot.

Edit 2: I installed the app through the humble bundle android app, but I own star command through both the charity bundle and the galaxies kickstarter. It seems like both versions of the game on humble bundle are the 1.1.5 version, not the latest versoin, which is pretty lame.

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stevetranby
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Re: Crash After Pip Battle

Post by stevetranby » Sat Mar 21, 2015 7:57 pm

Humble 1.1.5 is same code as 1.1.8 (.6-.8 were google play specific expansion file updates/fixes). These new OnePlusOne and Android 5.x issues are being worked on. We'll go through and test this mission further with our pending update coming out. Humble will likely get the new update build first.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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Maltose
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Re: Crash After Pip Battle

Post by Maltose » Mon Mar 23, 2015 2:38 pm

Ah, ok thanks for the explanation. I ended up playing through the Pip mission a few times using both options and, eventually, the freeze didn't happen.

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stevetranby
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Re: Crash After Pip Battle

Post by stevetranby » Mon Mar 23, 2015 5:38 pm

We just got a OnePlusOne in for testing last week. Hopefully that will help us fix this issue and future cyanogen issues?
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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