Star Command (Beta - 1.2) Feedback

Technical issues and bugs for the mobile version.
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stevetranby
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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Mon May 11, 2015 12:17 am

Yeah we prob didn't specify it exactly. The battle system for freeroam hasn't been re-balanced. I'll look to add that as part of the next build. Also, thanks those are my 3 second large ship hull art skills :D I should probably put more polish even into these betas, but we've been focused purely on functional aspects while we slowly steal some of our artists' time, eventually they'll look like ships. We're not even sure large ships make sense with the battle system, but people have asked for more rooms? So again, still testing/re-designing.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Mon May 11, 2015 6:54 am

Game lags very much on timer missions for example: on mission where we meet Micaris ship for the first time. And it crashes. (iPhone 4s)

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Mon May 11, 2015 7:30 am

And will free game actually contain some missions like Catch a pirate, you idiot or Go find someone on that planet.

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Mon May 11, 2015 1:13 pm

When i fire people, their place (for example in the gun room) keeps being occupied and I cant hire people there anymore.

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Mon May 11, 2015 1:33 pm

Brand new bug bros: when you start a new game, the first mission is marked orange and there's no mission actually!

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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Mon May 11, 2015 1:39 pm

Will look into the timer and orange mission issues.

You fire your crew? You should just send them out the airlock :]

It's a free beta, not a free released game, just so you are aware. It'll be $1-4 in each app store (like it is now for iOS/Android) depending on whether it's on sale. We will likely continue to push out beta builds in parallel alongside the released version for those who would like to help us continue to test new features and/or those who don't mind issues like these while they play.

Yes, we plan to include other types of missions like your examples. We will decide to test out some or put a few into the released version.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Tue May 12, 2015 4:28 am

Dr Kelbarticus products invisibles guys which go around the ship, do nothing except taking some shots. (They have purple lines)

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Tue May 12, 2015 4:32 am

Dr Kelbarticus products invisibles guys which go around the ship, do nothing except taking some shots. (They have purple lines)

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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Tue May 12, 2015 12:23 pm

Those are ghosts in the machine, or ninja zombies. Next build they'll be crew zombies with a chance to turn others into crew zombies.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Thu May 14, 2015 10:25 am

How soon will the next build come? I wanna test! I wanna make this game perfect!

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