Star Command (Beta - 1.2) Feedback

Technical issues and bugs for the mobile version.
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starcommandfan
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Re: Star Command (Beta - 1.2) Feedback

Post by starcommandfan » Thu Feb 26, 2015 7:18 am

After we sign up where do we get it? Through email?


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stevetranby
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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Thu Feb 26, 2015 7:24 am

Probably, I'm not sure if Apple will auto email testers or not. I have to wait for approval process (much shorter than a real update, but still takes some time). Once it's approved I'll test out with my two accounts, see how things go. If it works for me I'll approve you to receive the test build. It should be a much better process than before, even though we technically used the same TestFlight service.
"I see dead codes, and create instances of Deja-vu in the galaxy."
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starcommandfan
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Re: Star Command (Beta - 1.2) Feedback

Post by starcommandfan » Thu Feb 26, 2015 7:27 am

Okay thanks, I appreciate it.


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Hootanic
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Re: Star Command (Beta - 1.2) Feedback

Post by Hootanic » Wed Mar 11, 2015 9:35 am

for the latest APK build, I'm using the 1.20.31 that is 71.4 mb on CyanogenMod 10.2 on my Motorola XT897c device and I have frequent issues where the game will not resume the last save or load the last saved game. Is there a way that I can take a bug report and send this to you to help in development?
"Speculation is foolish when the tools of certainty are available."
—Cinna, vedalken consul

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stevetranby
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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Sat Mar 14, 2015 2:20 pm

We'll look into re-opening the beta sub forum section. For now you can post here, or PM me, or post a new topic for all of your issues. Working on fixing bugs with the next build to get it out this week.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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Trewblue
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Re: Star Command (Beta - 1.2) Feedback

Post by Trewblue » Mon Mar 16, 2015 3:03 am

Signed up a few weeks ago now but nothing has arisen :-(

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stevetranby
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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Tue Mar 17, 2015 1:17 am

The next build will include the iOS and WP8.1 beta testers who signed up, sorry it took a little longer we wanted to fully test the process.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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RedShirt
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Re: Star Command (Beta - 1.2) Feedback

Post by RedShirt » Thu Apr 23, 2015 1:04 am

I've been playing through the current build (12035) and have run into a pretty serious problem - I can't win any space battles or the game crashes in Freeroam. I turned on the debug menu and tried using the "Test Victory (And Rewards)" button as well and the game immediately crashes then as well.

I'm really liking what I've seen so far though! Looking forward to how the away team system shapes up.

I'm on a Samsung Galaxy Tab S 8.4 (SM-T700) running 4.4.2.

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stevetranby
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Re: Star Command (Beta - 1.2) Feedback

Post by stevetranby » Thu Apr 23, 2015 4:31 pm

Appreciate it, a next build is building as I write. I fixed some of the battle issues, and tutorial, and away teams, but I'll double check the victory stuff since that has been neglected until now.
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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egastar
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Re: Star Command (Beta - 1.2) Feedback

Post by egastar » Sun May 10, 2015 11:33 pm

Guys I have two probs so far. The first one is Orion class ship is drawn as if someone hit it with a p*nis, the second prob is that i kill every ship of testrace in some seconds and its kinda strange - battles meed to be hard!

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