[Reported] Unplayable lag on iPod Touch 4g

Technical issues and bugs for the mobile version.
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Hakito
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[Reported] Unplayable lag on iPod Touch 4g

Post by Hakito » Sat May 04, 2013 12:38 pm

I have an iPod Touch 4th generation, 32gb. Ever since I got 1-2 upgrades on each room, I get about 1 fps during battles (no exaggeration). What I have tried:

-restarting iPod
-deleting all apps from my temporary memory
-disabling "room animations" as suggested

Any fix? Any reason for this? I can't play until this is fixed, please fix or I'm sure you will have a lot of unhappy customers (including myself)! :(

EDIT: I am using iOS 6.1.3

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Zavier
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Re: [Reported] Unplayable lag on iPod Touch 4g

Post by Zavier » Sun May 05, 2013 1:26 pm

Reported and they should fix in the next patch!
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Hakito
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Re: [Reported] Unplayable lag on iPod Touch 4g

Post by Hakito » Tue May 07, 2013 6:58 am

Thank goodness, I've passed the normal game without any upgrades but I don't think I will manage to pass heavy :P

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Pentaquark
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Re: [Reported] Unplayable lag on iPod Touch 4g

Post by Pentaquark » Fri May 10, 2013 10:19 am

I have this problem on an iPhone 4 16GB. It's not down to 1fps but it's probably hovering around 3-5? When is the next patch expected out?

Edit: I also tried all the solutions OP posted.

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Jubei Mnemonic
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Re: [Reported] Unplayable lag on iPod Touch 4g

Post by Jubei Mnemonic » Sat May 18, 2013 7:05 pm

Disabling room animations? How do you enable them? I have none. And I am also on an iPod 4.

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Glacian
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Re: [Reported] Unplayable lag on iPod Touch 4g

Post by Glacian » Fri Nov 08, 2013 10:46 am

Room animations are on or off based on if the hardware can support it well. There's a switch to control this yourself in Settings' section for Star Command.
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justincoombs21
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Re: [Reported] Unplayable lag on iPod Touch 4g

Post by justincoombs21 » Sun Nov 10, 2013 6:53 pm

The issue with the ipod touch 4g is the memory. 256mb is just really close to not being enough. You can turn off things in the game's options and we absolutely recommend doing that for the lower-memory devices.

Beyond that we are always trying to limit the memory - but also not wanting to have a bottleneck stop progress on the higher end devices. It is a delicate balance.

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