Android/Humble Crash

Technical issues and bugs for the mobile version.
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Julian88888888
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Re: Android/Humble Crash

Post by Julian88888888 » Tue Dec 17, 2013 1:52 pm

Updated latest humble bundle Star Command patch. I can start a new game fine, though when I try to resume my old game it crashes. Bummer to lose all my data. :|

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FearNotTheWrath
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Re: Android/Humble Crash

Post by FearNotTheWrath » Tue Dec 17, 2013 4:08 pm

Zavier wrote:Its not like they have a devoted public relations guy/gal currently =\
Not complaining, but it is not hard to write a 140 character tweet that takes all of 45 seconds, even just a "hey we know its broken, we hear you, we are working on it" or "We think we know what it is, updates soon"...

You don't really need a full time PR guy/gal to write out a text message... especially for people that are here that have in some way shape or form paid for the game...

Would be nice is all we are saying...

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Glacian
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Re: Android/Humble Crash

Post by Glacian » Tue Dec 17, 2013 4:15 pm

Which they did.
the only person I represent is Glacian
- cold hearted bastard… in space -

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Zavier
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Re: Android/Humble Crash

Post by Zavier » Tue Dec 17, 2013 4:45 pm

Glacian wrote:Which they did.
Just not every 48 hours because nothing new happened...

-Zavier
I am a volunteer player and do not work for War Balloon

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Godjam
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Re: Android/Humble Crash

Post by Godjam » Wed Dec 18, 2013 3:12 am

Hello,

The yesterday update fix the crash at the boot, so "Well Done Guys!",

But, for me, the game crashes in a new game, in the tutorial, after the the arrival on Mercury, just after the dialog "No lifesign detected".

Here is the logcat for this moment :

Code: Select all

12-18 09:58:57.305: E/Cocos2dxSound(19783): error: scan.ogg
12-18 09:58:57.305: E/Cocos2dxSound(19783): java.io.FileNotFoundException: scan.ogg
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at android.content.res.AssetManager.openAssetFd(Native Method)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at android.content.res.AssetManager.openFd(AssetManager.java:332)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at org.cocos2dx.lib.Cocos2dxSound.createSoundIDFromAsset(Cocos2dxSound.java:315)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at org.cocos2dx.lib.Cocos2dxSound.preloadEffect(Cocos2dxSound.java:135)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at org.cocos2dx.lib.Cocos2dxSound.playEffect(Cocos2dxSound.java:172)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at org.cocos2dx.lib.Cocos2dxHelper.playEffect(Cocos2dxHelper.java:212)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at org.cocos2dx.lib.Cocos2dxRenderer.nativeRender(Native Method)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:94)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
12-18 09:58:57.305: E/Cocos2dxSound(19783): 	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
12-18 09:59:08.285: E/MP3Extractor(183): Unable to resync. Signalling end of stream.
12-18 09:59:08.295: A/libc(19783): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 19797 (Thread-547)
It seems there is a null value somewhere!
Hope it will help.

As usual, you can contact me for more details.
I'm on a Nexus 5, Android 4.4.2, game version 1.1.4.

BWT, I played the five first minutes of the game but I really like the ambiance.
Last thing: I post here, because it's related to the Android/Humble version, but if anyone want to displace this post, create a new thread, etc, no problem.

Godjam

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Julian88888888
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Re: Android/Humble Crash

Post by Julian88888888 » Wed Dec 18, 2013 2:16 pm

Crashes if I try to create a hard (heavy) game mode. Medium hubble class.

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borateen
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Re: Android/Humble Crash

Post by borateen » Wed Dec 18, 2013 3:35 pm

The yesterday update fix the crash at the boot, so "Well Done Guys!",
But, for me, the game crashes in a new game, in the tutorial, after the the arrival on Mercury, just after the dialog "No lifesign detected".
Same exact thing happened to me. Finally able to start the game with the Dec. 16 update, but it crashes after "No lifesigns detected." I tried it a few time with tooltips on and off. Same crash in the same place.
HTC One. Android 4.4

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ruddles
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Re: Android/Humble Crash

Post by ruddles » Wed Dec 18, 2013 4:35 pm

Getting the same new crash after "no lifesigns detected) on both my android s3 running 4.1.2 and my asus transformer prime tablet. Just unzipped the apk (don't sue me) and there's no scan.ogg, but there is a scan.mp3

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seaking177
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Re: Android/Humble Crash

Post by seaking177 » Wed Dec 18, 2013 11:34 pm

Nvidia shield, android 4.3.

youtube.com/watch?v=DG9JnzS1kls

That's what I get :(.

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ovocato
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Re: Android/Humble Crash

Post by ovocato » Wed Dec 25, 2013 6:13 pm

Where's the Google Play update? I haven't been able to play since I downloaded the game on December 7th. I know its the holidays and all but the update that Humble users got should also have been put on Google Play, yes? I've been waiting for a while now, I kinda feel like the only one not using Humble Bundle. To be clear the game still does not even start, it crashes right away.

EDIT: Looks like I spoke too soon, tried reinstalling and now it works, I can even get past the tutorial and the first battle at Mercury. Interesting that there was no update for me to download though? I had tried reinstalling many times... wierd!

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