Sensor Room

If only we could hear you scream in space, now on PC!
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Tacitus
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Sensor Room

Post by Tacitus » Fri Jun 05, 2015 10:35 pm

How about a small room (or maybe a bridge upgrade) that adds a Sensor Bay? Provides a great excuse for not being able to see inside enemy ships AND a great way to incorporate the ability to do so.
All I know is this Lo-Pan character comes out of nowhere...while his buddies are flying around on wires cuttin' everybody to shreds and he just stands there, waiting for me to drive my truck straight through him with light coming out of his mouth?

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ZCKman
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Re: Sensor Room

Post by ZCKman » Tue Jun 09, 2015 1:25 pm

I like the idea, fog of war I liked the idea but I wish it can be turned on or off. A sensor room can be a great way to turn FoW on or off.

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stevetranby
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Re: Sensor Room

Post by stevetranby » Tue Jun 09, 2015 3:04 pm

There'll definitely be scanning (revealing FoW or other aspects). Not sure in what form yet (whether it's an object's capability or something else).
"I see dead codes, and create instances of Deja-vu in the galaxy."
Development (Mobile Team) • Game Design • Business • Warballoon Co-founder

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