I feel that for the Prologue mode simply having green/red alert being a toggle would be enough, although on free roam having the option for yellow alert (maybe on harder difficulties?) could be immersive. Red Alert would send them to their battlestations (who doesn't love saying that). I thought about having them auto-repair on yellow alert, but I'm afraid the npc will accidentally get too close to the fire/hull breach if left to their own devices. One button that just cycles through all three would minimize its UI footprint and work for both PC and touchscreen users .
I agree about the raging fires, just lost after the first battle with Micari because 5 engineers were unable to contain the blaze.
Sometimes the knockback on the grenades causes away team members to fly over 10-15 tiles.
Some general pathfinding issues on some of the away maps. On a related note, having to assign the captain to the bridge seems forced; why wouldn't the Captain already be assigned? Almost lost him on my first away mission because he wasn't firing a weapon (I hadn't assigned him yet).
Waaay too many tokens on away maps. One 5 minute jaunt gave me a full chest and I ubered out my ship...did I mention it was also on Earth?
UI bug in free mode with weapon icons; I'm assuming this is known. I'm just going to assume that you all are aware of the majority of the issues I've noticed in free mode, it just needs more TLC and polish.
Prologue mode is looking like a real winner...you guys have a great template in place and once it's filled in it will definitely shut everybody up until Galaxies comes out! I can't wait for sprites of the rail gun! It is crazy powerful, though...maybe turn it down a tad? I still can't think of a happy medium between minigames and...something else. A small note: from an immersion standpoint, maybe have weapons/engineering crew emote a sweat drop/exclamation point if they miss/are putting out fires? It's not much, but if we are considering moving away from minigames for PC then something along those lines might help fill the void.
Free mode looks like it will be a nice middle ground between the "classic" Star Command vibe and Galaxies, which I am convinced will be the FTL-crusher. Energy management in free mode seems like a good idea, but why only in free mode and not in vanilla as well?
Might I ask what it is that makes the "floating instead of walking" bug happen, if you guys know? It reminds of of bugs in my old NES cartridges...if anything add an ugly flicker effect at their feet when it happens and call it a "nostalgic artifact".
As always, outstanding work.
All I know is this Lo-Pan character comes out of nowhere...while his buddies are flying around on wires cuttin' everybody to shreds and he just stands there, waiting for me to drive my truck straight through him with light coming out of his mouth?